//==============================================================================
// Cataphract_anim.txt
//==============================================================================

import small_cavalry_shield_anim.txt
import other_cavalry_shield_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
      
      set hotspot
      {
         version
         {
				Visual helm spc
				replacetexture Infantry G hoplite Head bronze/champion head
         }
      }
   }
}

//==============================================================================
define Helm
{
   SetSelector
   {
      
      set hotspot
      {
         version
         {
		Visual Infantry G hoplite Head standard
		replacetexture Infantry G hoplite Head standard/champion head
         }
      }
   }
}

//==============================================================================
define lance
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				visual attachments a spear iron
			}
		}
	}
}

//==============================================================================
anim Bored
{

   SetSelector
   {
      variationlogic
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_BoredA
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse1
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm SmallCavalryShield hotspot
				connect RIGHTHAND lance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_BoredA
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse2
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm SmallCavalryShield hotspot
				connect RIGHTHAND lance hotspot
         }
      }
     set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_BoredA
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse3
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm OtherCavalryShield hotspot
				connect RIGHTHAND lance hotspot
         }
      }
	 set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_BoredA
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse4
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm OtherCavalryShield hotspot
				connect RIGHTHAND lance hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      variationlogic
      set hotspot
      {
         version
         {  
			Visual Cavalry X Lancer_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.60 true   
            tag FootstepRight 0.00 true   
            tag FootstepLeft 0.95 true   
            tag FootstepRight 0.55 true   
//-- end auto generated section
			ReplaceTexture Cavalry X Lancer Iron/Cataphractx
			ReplaceTexture Cavalry X Lancer horse Iron/armored horse1
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
			Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
			connect LeftForearm SmallCavalryShield hotspot
			connect RIGHTHAND lance hotspot
         }
      }
	set hotspot
      {
         version
         {  
			Visual Cavalry X Lancer_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.60 true   
            tag FootstepRight 0.00 true   
            tag FootstepLeft 0.95 true   
            tag FootstepRight 0.55 true   
//-- end auto generated section
			ReplaceTexture Cavalry X Lancer Iron/Cataphractx
			ReplaceTexture Cavalry X Lancer horse Iron/armored horse2
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
			Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
			connect LeftForearm SmallCavalryShield hotspot
			connect RIGHTHAND lance hotspot
         }
      }
      set hotspot
      {
         version
         {  
			Visual Cavalry X Lancer_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.60 true   
            tag FootstepRight 0.00 true   
            tag FootstepLeft 0.95 true   
            tag FootstepRight 0.55 true   
//-- end auto generated section
			ReplaceTexture Cavalry X Lancer Iron/Cataphractx
			ReplaceTexture Cavalry X Lancer horse Iron/armored horse3
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
			Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
			connect LeftForearm OtherCavalryShield hotspot
			connect RIGHTHAND lance hotspot
         }
      }
	set hotspot
      {
         version
         {  
			Visual Cavalry X Lancer_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.60 true   
            tag FootstepRight 0.00 true   
            tag FootstepLeft 0.95 true   
            tag FootstepRight 0.55 true   
//-- end auto generated section
			ReplaceTexture Cavalry X Lancer Iron/Cataphractx
			ReplaceTexture Cavalry X Lancer horse Iron/armored horse4
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
			Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
			connect LeftForearm OtherCavalryShield hotspot
			connect RIGHTHAND lance hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      variationlogic
     set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse1
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm SmallCavalryShield hotspot
				connect RIGHTHAND lance hotspot
         }
      }
	set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse2
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm SmallCavalryShield hotspot
				connect RIGHTHAND lance hotspot
         }
      }
	set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse3
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm OtherCavalryShield hotspot
				connect RIGHTHAND lance hotspot
         }
      }
	set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse4
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm OtherCavalryShield hotspot
				connect RIGHTHAND lance hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		variationlogic
      		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_IdleA
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse1
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm SmallCavalryShield hotspot
				connect RIGHTHAND lance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_IdleA
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse2
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm SmallCavalryShield hotspot
				connect RIGHTHAND lance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_IdleA
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse3
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm OtherCavalryShield hotspot
				connect RIGHTHAND lance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_IdleA
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse4
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm OtherCavalryShield hotspot
				connect RIGHTHAND lance hotspot
			}
		}
	}
}

//==============================================================================
anim WhirlwindAttack
{
   SetSelector
   {
      variationlogic
     set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse1
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm SmallCavalryShield hotspot
				connect RIGHTHAND lance hotspot
         }
      }
	 set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse2
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm SmallCavalryShield hotspot
				connect RIGHTHAND lance hotspot
         }
      }
	set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse3
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm OtherCavalryShield hotspot
				connect RIGHTHAND lance hotspot
	set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse4
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm OtherCavalryShield hotspot
				connect RIGHTHAND lance hotspot
         }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
      variationlogic
     set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse1
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm SmallCavalryShield hotspot
				connect RIGHTHAND lance hotspot
         }
      }
	 set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse2
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm SmallCavalryShield hotspot
				connect RIGHTHAND lance hotspot
         }
      }
	set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse3
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm OtherCavalryShield hotspot
				connect RIGHTHAND lance hotspot
	set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse4
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm OtherCavalryShield hotspot
				connect RIGHTHAND lance hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      variationlogic
     	set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_FlailA
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse1
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm SmallCavalryShield hotspot
				connect RIGHTHAND lance hotspot
         }
      }
	set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_FlailA
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse2
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm SmallCavalryShield hotspot
				connect RIGHTHAND lance hotspot
         }
      }
	 
	set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_FlailA
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse3
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm OtherCavalryShield hotspot
				connect RIGHTHAND lance hotspot
	set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_FlailA
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse4
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm OtherCavalryShield hotspot
				connect RIGHTHAND lance hotspot
         }
      }
   }
}